VR full-physics combat
Every swing, block, grab and throw follows your physical movement. Weight and impact drive the fighting instead of canned attack animations.
Before the kingdom, there was a war for unity.
The return to large-scale medieval VR: full-physics combat, Viking warbands, battlefields, dungeons and the origin of Kvir.
Before Kvir became a united realm, northern tribes survived across frozen valleys under Eastbornian control. Ragnarok puts you in the role of a young warrior rising from obscurity to rally those tribes, defend the frontier and ignite the first chapter of the kingdom that will one day define Tales of Glory.
Every swing, block, grab and throw follows your physical movement. Weight and impact drive the fighting instead of canned attack animations.
Command Nordic squads in large battles, issue orders, break formations and turn a collapsing front into a victory.
Fight through snowy forests, burning villages, mountain passes and fortified camps, then descend into ruins and tunnels hiding relics, secrets and darker threats.
The planned campaign charts the rise of Kvir through open warfare, village defense, dungeon exploration and major assaults, with Early Access development shaped by community feedback.
Combat, modes, campaign content, balance and new systems are intended to evolve through Steam and Discord feedback, regular development notes and prototypes.
Modding support is designed to let players expand the game with weapons, maps and entirely new experiences.
Windows 10
Intel Core i5-4590 / AMD FX 8350
16 GB RAM
GTX 1070
15 GB storage
OpenXR on SteamVR; two-button controllers; no Vive Wands/WMR
Windows 10
8–16 core CPU around 4GHz
16 GB RAM
NVIDIA RTX 2070
15 GB storage
Requirements summarized from the current Steam store listing. Check Steam for the latest compatibility and hardware information.